In the context of the CRISP funded G-Motiv project, studies were conducted on how gamification can contribute to better team performance through game rules that affect team behaviour such as competition and collaboration. Lab studies were done for studying the effect of implicit game rules on player experiences and behaviour, field studies were done on introducing game elements in team meetings of consultancy firm Berenschot, as well as on improving the feeling of team cohesion in a steel factory.
PhD Research of: Niko Vegt
CRISP: CReative Industry Scientific Programme
Affiliates / Collaborators
Huib de Ridder, Valentijn Visch
Institutional collaborators: Ranj serious gaming, Berenschot, Wuppermann